Forum: Poser 13


Subject: My Poser 13 review is online

AcePyx opened this issue on Apr 10, 2023 ยท 140 posts


Nevertrumper posted Tue, 18 April 2023 at 7:41 AM

JoePublic posted at 11:43 AM Sat, 15 April 2023 - #4462248

Then there are my weightmapped V3, David, M4 14K and V4 14K.

And pretty much hundreds of other custom sculpts and hybrids I made but have never shown.

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So, I think after 23yrs of mostly modifying, improving Poser figures, I can tell a "good" Poser figure from a "bad" one with some authority. ;-)

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The point is, I shouldn't have NEEDED to do anything of this.

Sure, back in the Poser 4,5,6 days, we simply didn't have the technology to make a figure bend in a realistic manner. (Allthough I remember early attempts adding JCM's to Posette even back then)

But realistic sculpting, realistic expressions, a nice looking default face and proper mesh topology are not hard to implement into a figure from the get go with a little effort.

Also rigging these days is really not that hard, anymore.

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And pretty much ALL of the current native Poser figures are severly lacking in several of these aspects.

And yes, DAZ figures have their shortcomings, too.

Genesis 3/8/9 have wonderful face sculpts and expressions, but the mesh topology is sorely lacking.

I wouldn't touch Genesis 9 with a 10 foot pole. She might be fine to be sculpted into monsters in ZBrush, but for the hobbyist user, V3 or V4 are a way easier to handle option.

So, yes, Genesis 9 is COMPLETELY UNUSEABLE to me, too.

(But I'd kill for a native Poser figure with V9's face sculpt and expressions)  ;-)


There seems to be no way around a proper JCM set and custom expression sets for every character. Although G8 is my preferred figure to work with, the expressions are still horrible. 
I do agree on G9. G9 is a complete fail and a step back. The only advantage is, that since G9 is out, I am saving lots of money, for I don't buy anything anymore.