Forum: Poser 13


Subject: Cycles based SSS skin shader

ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts


ghostship2 posted Fri, 21 April 2023 at 2:55 PM

@RAMWorks there is no difference in how the scatter groups work, they all look the same. It's a way for the render engine to keep SSS from one object messing with another SSS object. Sometimes you'd need to use different group numbers for different zones on a figure so you can avoid the dark green crosstalk lines.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740