Forum: Poser 13


Subject: Show your Poser 13 renders!

Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 2000 posts


Thalek posted Sat, 22 April 2023 at 6:36 PM

hborre posted at 5:30 PM Sat, 22 April 2023 - #4463079
Thalek posted at 2:37 PM Sat, 22 April 2023 - #4463060

Speaking of my recent conversion efforts on older tattoos, I put a few of them on this young lady.  I wanted to experiment with a moonlit scene with a camp fire providing part of the light.  This is Nerd3D's old beach package, someone else's campfire and sticks to feed into it, a large driftwood log, and someone's sitting on a rock pose that turned out to need no adaptation at all to work.  Then I gave her a beverage because I don't know about her, but /I/ was thirsty.  Not particularly impressive, but fun.  (I also discovered the baffling weirdness that can happen when Victoria 4 decides to conform herself to a beach set; took me half an hour just to find her, and then her directions and orientation were all screwed up. So I gave up trying to correct that and brought in a new Victoria and let the other one go on vacation.)

Select V4 and use the Posing Camera to locate her or use the Top Camera and pull it back far enough to see her outline.  Wow, that scene needs major work.  No occlusion under her feet, looks like she's sitting on air, and not dark enough to simulate moonlight.  

Here's a tip, turn down the intensity of your infinite light very low and change its color to pale blue.  If you have a construct stage, change its color to black, you want no environmental reflection from other large objects.  If the campfire is relying on ambient illumination, you want it to emit orange-tinted lighting.  If you can control Inverse Square, apply it to the campfire.  Play with the intensity until you get something satisfactory.  Now, is this Firefly or Superfly rendering?



I agree that it needs major work, and I appreciate your bluntness. I also appreciate the advice. I was using a full moon image that was apparently for the construct. I'm not sure where the lights came from; I started from an empty scene.  I don't know when they loaded in.  The ambient channel and the diffuse channel both have the same orange color.  I bumped up the ambient to 3.0.  I'm not certain how to set up the Inverse Square you mentioned.  This is a Superfly rendering, and having seen some of my other Superfly renderings, I'm rather disappointed.  Although everything in this scene predates Superfly, so probably no Superfly materials (except the material layers for the tattoos) are present.  I also ran EzSkin on her because her skin was too shiny at first. I've managed to remain remarkably ignorant of the software in all of its iterations, never having really spent enough time on it.