Forum: Poser 12


Subject: Transfer / Import Cameras motion into Poser

Uncanny_Film opened this issue on Feb 21, 2023 ยท 6 posts


Uncanny_Film posted Sun, 23 April 2023 at 10:40 AM

ShaneNewville posted at 3:29 AM Sun, 23 April 2023 - #4463127
Uncanny_Film posted at 3:50 PM Tue, 21 February 2023 - #2977542

I came up with a weird trick that works (almost) perfectly getting camera animation from Blender to Poser while experimenting with virtual cams.

Basically we need to make a couple things to trick the apps into letting us use mocap data.  I imagine this can also work for fbx, but I used bvh.

1. in Blender create a new armeture with 1 bone and name it "hip".
2. add a bone constraint to it and set the target to the camera.  You should see the bone snap to the cam.
3. export a bvh file.  (bvh files need to at least have a bone for it to work)


4. In Poser I made a prop (which is missing now, but that's not important) and gave it a group named "hip" then in Setup Room gave it a single bone (hip).  I created this to be a single bone "figure" called CamFig.  (make sure to add it to your library for future)


5. The magic:  Select CamFig, set the Dolly Cam as child of the 'hip' then import the bvh file onto CamFig.

Its a bit of a work-around, but was successful.  The one issue I had was for some reason the Animation needed to be rotated 90 degrees on the X axis for the cam to look the in the correct direction (not rotate the hip bone as this would mess up the animation).    But once you get it right, you can bake all of the keys on the camera and then unparent it by dragging it back to UNIVERSE in the Hierarchy Editor.  the camera will retain all of the animation data.

Thanks, Shane. Got to love all these workarounds. LOL





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