ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts
hborre posted Mon, 24 April 2023 at 5:12 PM
You can do displacement, the technique is not obvious. As illustrated below, take your displacement map and plug it into a math node and set the type to multiply. Plug the math node into the CyclesSurface. Play with the value1 until you get a good displacement without distortions. Use the node preview to judge how much displacement is occurring.
Ignore the Value3 on this node, it's a Cycles Math node and the Value3 is reserved for other functions.