Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 1999 posts
hornet3d posted Sun, 30 April 2023 at 12:49 PM
These effects with lights look great , Also your glass effects are very special.
@ hornet3d
It is less a comparison as it would be nice using Superfly on more assets ending up with good results, The point is rather that the setup of materials is a big hassle in Poser13. Even Blender gives an option to set up textures in a fast way for at least have a basic view on how your model will look like when Textured . The way it is set up now it is allot of work for both Firefly and superfly setting up textures for basic view.
I had to go to Poser 11 to make a mat file that I can load in poser13 just to get the basic texture load in a fast way. I might just do something wrong that it is taking longer then in Poser 11 or have overseen something for a fast load when you have a load of material regions that you have to build up from scratch. If your model already loads with all textures, no Problem to change the stuff as you are able to see already, but if having a Blank model then sure would be great having a option loading textures in a simple way for a start. Well for now just will keep using Poser 11 for this option.
Your Environments look great but just imagine they come without textures and you have to set up each one manually in P13 it would take you weeks , it looks more like that you just adapt some of the many material regions for your Superfly render.
Most of my renders in this thread come without the textures being complete or even compatible with Superfly, for example in the last render the Scanner units are exported from Blender files via Wavefront and imported into Poser. Although there is a basic texture structure is there virtually none of the image maps are connected so they are built for each texture and then saved for other items from the same kit.
The building itself is a sci-fi hanger which, by default renders as a vast aluminium which is the only texture with blown out reflections in Superfly. In this case I used the script that hborre pointed to https://www.renderosity.com/marketplace/products/157575/go-physical-for-poser-12 and then built from there, about an hours work tops. Another method would be to use commercial textures from the likes of Vince Bagna or Ghostship to create your own material set for any given content.
One last point to remember is the more you play with Superfly the easier it becomes. Over four days last week I imported twenty eight buildings from the Blender based kit and in the end I had not only the buildings but also 67 textures that can be used on more imports or on converting Firefly content to Superfly with just a few clicks of the mouse.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.