Forum: Poser - OFFICIAL


Subject: about a generic morph

tellmewhatulike opened this issue on Oct 29, 2001 ยท 3 posts


bloodsong posted Mon, 29 October 2001 at 4:03 PM

heyas; 'full body morphs' are not morphs of the whole body at once. they are actually pointers to morphs of individual body parts. for example, to get a fully body muscle morph, you'd have to go through all the body parts, turn each one's muscle morph to 1, then select 'create full body morph.' now when you turn the fbm muscle dial, it turns all the body part morph dials for you. so, to answer your question, you can't do it that way. :) you have to apply each piece of the morph to each body part, and then do the setting up, and then spawn the fbm. #2: yes, if you load the morph target, the deformations (or deltas for the vertices) are stored in the cr2. but only if you save the figure! also, if you are doing it that way, you're doing it the long way. instead of applying a magnet, exporting as morph target, and importing/loading the morph target, just apply the magnet, then spawn the morph target. (object:spawn morph target.) then you have a morph dial that looks just like what your magnet does. throw out the magnet and save the figure to the library, and your morph is in it. #3: to export as a morph target, you need to select 'as morph target' and NOT 'weld seams.' the other stuff shouldn't be checked. (if you turn on 'weld seams,' then poser will zero all the morphs you've applied, because it thinks you want to export a morph target base (ie: an unmorphed object)).