ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts
unrealblue posted Wed, 03 May 2023 at 12:55 AM
Would that not indicate something to do with the smoothing Poser uses? The lines are, in fact, actual hard edges which would show up as a sharp transition from one plane to another without smoothing. Subd actually smooths the mesh before rendering, no? Smoothing might have a practical threshold limit which a subd'd surface gets you below.the lines get harder to see when you subdivide the mesh. I have seen these lines before with the shader in mu store. The lines go away or get harder to see when you subdivide.