Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 2000 posts
hornet3d posted Wed, 03 May 2023 at 5:59 AM
vopehov506 posted at 4:31 AM Wed, 3 May 2023 - #4464110
I was certainly aware very early on that the average Poser / DS female figure was far from average and more like a cat walk model. Around six foot with big boobs, I doubt if a lot of people got as far as the eyes, and an age of early twenties. This was a large part of the reason that, when looking for a figure to help illustrate a book (long term goal) my figure was female, a relative five foot, sort of petite in having small boobs but slightly large hips, and aged mid thirties. Of course there was nothing like that available then and so I had to create the figure, not easy when have no modelling skills and was dependant on buying the content that would / could help me in the quest. The figure is the result of a load of morphs and a lot of dial spinning while the skin was a few different textures blended by using layers in Paint Shop Pro.@ Y-Phil Not meant to offend anyone :) I tend to be a little dramatic at times ...
My personal meaning is that allot of artists are very limited on rendering Pinups, but even these are often cut on the legs, guess it would be more work placing them on a floor. Portrait are another thing and sure not easy getting a good eye for a really good Portrait especially in 3D.
Have you noted? if the 3D Doll got big shiny eyes then she will have big Boobs ( In most cases at least ) so Poser DS 3D artists define the eyes with the Boobs LOL. You can observe this in many cases.
The thing with the cut legs ( Feet ) is not only a phenomenon in Poser . New Disney animation movies have most of the time the Legs cut off , a thing I observed the ones drawd by hand in times showed more how the animations were walking on the ground . So the Difficult parts in 3D are often just left out by cutting the legs and place a Image shot in the background.
And sure I understand the Blur out in Poser 3D as if the background is a real Picture and more realistic then the Render of the asset background needs to be blurred to adapt it to the quality of the 3D model ( A possible theory )
So this is Caoimhe (pronounced Keeva or Kweeva and anglicised as Kiva meaning gently, beautiful and precious). I am well aware that in the 3D art world my character is nothing special but I do think in the Poser / DS world she is different. Given my extremely limited skills of a few years ago, these days less so but I still regard them as being very limited, I am fairly happy with what I finished up and, while I know many others could do very much better, I am not sure I could could complete a similar project with better success today.
Of course I did make a rod for my own back almost all poses need adjusting as she does not measure up when riding motor bikes and the like.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.