Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 2000 posts
JoePublic posted Thu, 04 May 2023 at 4:11 PM
@RAMWorks:
AFAIK Cycles has no microdisplacemtnt even in Blender.
What Blender can do is create subdivisions based on the distance from the camera.
So nearer areas of the figure or object get subdivided more, thereby allowing more detail without the enormous overall polygon count that is necessary otherwise.
It is still way more "costly" in terms of computation power needed than the "true" microdisplacement possible with non-PBR render engines.
A powerful GPU might be able to compensate for that, though.