Forum: Poser 13


Subject: Cycles based SSS skin shader

ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts


ghostship2 posted Wed, 10 May 2023 at 8:35 AM

@oz_tangles Use a mix closure with one side going to your PBSDF and the other going to a transparency shader. This will be driven by your transparency map. The collision lines can be mitigated by using a different SSS group number on each PBSDF node (down near the bottom of the shader)

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740