ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts
oz_tangles posted Thu, 11 May 2023 at 2:59 AM
@oz_tangles Use a mix closure with one side going to your PBSDF and the other going to a transparency shader. This will be driven by your transparency map. The collision lines can be mitigated by using a different SSS group number on each PBSDF node (down near the bottom of the shader)
Thanks! Again, I should have read the Poser Manual as it has a section on "Connecting the Nodes for the Transparent Materials."