Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 2000 posts
hborre posted Thu, 11 May 2023 at 9:06 AM
Actually, looking at some quick renders, it appears that the PhysicalSurface Node emissive properties are already internally set to inverse square or Quadratic. This is great but if you want light to behave linearly or emit a constant illumination you'll need to use the Material shader I posted above.