Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 2000 posts
vopehov506 posted Thu, 11 May 2023 at 9:25 AM
Just trying out your setup, sure a great addition :) so when time I can make some material setups to apply on my morphing light props. have to make this setup visual in the posing view this helps setting up the lights in rooms and check if that light also increases the skin details not flatting it up, so that even veins get visible on the skin.Actually, looking at some quick renders, it appears that the PhysicalSurface Node emissive properties are already internally set to inverse square or Quadratic. This is great but if you want light to behave linearly or emit a constant illumination you'll need to use the Material shader I posted above.