Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 1999 posts
Thalek posted Thu, 11 May 2023 at 6:28 PM
hborre posted at 8:40 AM Thu, 11 May 2023 - #4464973
Thank you so much for that, first on my list for trying out on my next render.Since you are using the PhysicalSurface node, this is the Material Room setup for an Inverse Square emission with lights. Please don't use it with monitor displays or a tinted emission color chip, the intensity strength will wash it out. A Blackbody emission is your best option for tinting your lights according to real-world color temperature.
I need to check this out as well.