Y-Phil opened this issue on May 17, 2023 ยท 38 posts
RedPhantom posted Wed, 17 May 2023 at 7:07 PM Site Admin
I think what Ghostshio is saying is that usually you use a shader node in a mixclosure. It's for combining shader nodes (nodes under the shader category) rather than other nodes. In this case, the "proper" way would be to have the color node plugged into a diffusebsdf node. Though, theoretically, the diffuse has its own color chip so you could just use that to change the eyebrow color.
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