JimX opened this issue on May 17, 2023 ยท 15 posts
hborre posted Thu, 18 May 2023 at 11:33 PM
You would need to assemble the necessary shader nodes to accomplish what you want. If the hair product is basically controlled by the Transparency maps, then you would need to manually load the appropriate texture maps. Once everything is in place, you can save the entire shader set for the hair piece as an MC6, or individual material zones as MT5 files.