mr_red opened this issue on May 20, 2023 ยท 35 posts
Rhia474 posted Sat, 20 May 2023 at 6:12 PM
Goodness, didn't even realize it has Refl_Lite_Multi there. That's old.First, lets untick the Reflection_Lite_Multi, that's probably what is causing the over metallic look. Next, expand all the nodes to display the previews and settings. I see a potential problem but without the expanded nodes, I can't be sure. Get rid of the Edge_Blend node and plug the image map into the Diffuse Color; drop the Diffuse Value to 0.85, it's too high. No natural material is 100 percent diffuse. Disconnect the texture map from the Specular Color, it's value is 0 and not contributing to the rendering calculations.