Forum: Poser 13


Subject: Vic4's Brows

Y-Phil opened this issue on May 17, 2023 ยท 38 posts


Y-Phil posted Tue, 23 May 2023 at 2:16 PM

ghostship2 posted at 1:49 PM Mon, 22 May 2023 - #4466136

To sum up: three PrincipledBSDF are involved:
- 1 for the Face material
- 1 for the Face part of the Lips material
- 1 for the Lips part of the material


I just tried different combinations of Scatter Group ID. when that ID are the same for the Face, in each material setup: no problem whatever the ID for the lips

Different values for those IDs generates this greenish effect
:

All three bitmaps nodes were using the picture you  just sent me, Ghostship2:


And now, if I use mine, on which the clearer line is less visible:


The render show the clearer line again:

What I conclude: I will not get rid of, probably a question of morphology, shown here with SubD=1


Rendered using SubD = 2 is no different.
Anyway, thanks for the nostril trick: I love it.

๐’ซ๐’ฝ๐“Ž๐“


(ใฃโ—”โ—กโ—”)ใฃ

๐Ÿ‘ฟ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐Ÿ‘ฟ Mac Mini M2, Sequoia 15.2, 16GB, 500GB SSD
๐Ÿ‘ฟ Nas 10TB
๐Ÿ‘ฟ Poser 13 and soon 14 โค๏ธ