adp001 opened this issue on Jun 03, 2023 ยท 21 posts
adp001 posted Mon, 05 June 2023 at 9:28 AM
FVerbaas posted at 7:34 AM Mon, 5 June 2023 - #4467187
Looks good!
Thank you.
The basics for maps are already implemented :)I do not know whether you're in for suggestion, but would it be useful to distribute the objects with type, density, scale and rotation based on a map? Say a .png with an alpha channel: density read from alpha, scale from value, rotation from hue, type from saturation, or something like that?
I thought I use RGB as channels and alpha to mark the ground. I think RGB is easier to handle. Others use groups as mask where to allow clones. But I think that's too rough in many cases.
Right now I'm trying to figure out when Poser says "now I need a few minutes" and turns a deaf ear. This morning I had a test running that was gasping for air for 2 minutes after about 200 props were generated. So far I haven't figured out when and why this happens.