adp001 opened this issue on Jun 03, 2023 ยท 21 posts
FVerbaas posted Mon, 05 June 2023 at 9:48 AM Forum Coordinator
The basics for maps are already implemented :)
Good!
I thought I use RGB as channels and alpha to mark the ground. I think RGB is easier to handle.
Maybe you're right. I named hue and saturation and value because of the similarity in function.
Others use groups as mask where to allow clones. But I think that's too rough in many cases.
Fully agreed. I made same comment to the others also.
Right now I'm trying to figure out when Poser says "now I need a few minutes" and turns a deaf ear. This morning I had a test running that was gasping for air for 2 minutes after about 200 props were generated. So far I haven't figured out when and why this happens.
Maybe faster to make one prop and just add to geometry, one group per clone. This would not burden Poser scene definition as much and also make scene management easier for the user. With the clones as groups in the prop geometry one can still approach and manage them individually, but also transform, delete, change texture of the whole lot in one go.