adp001 opened this issue on Jun 03, 2023 ยท 21 posts
adp001 posted Mon, 05 June 2023 at 10:29 AM
Maybe faster to make one prop and just add to geometry, one group per clone. This would not burden Poser scene definition as much and also make scene management easier for the user. With the clones as groups in the prop geometry one can still approach and manage them individually, but also transform, delete, change texture of the whole lot in one go.
This is definitely the faster method. However, it is also not as user-friendly because you can no longer edit the individual clones (correct position, set textures, etc).
Right now, I'm generating the props using Poser's Python methods and copying the textures using a set of functions I published a while back. This is pretty fast overall - significantly much faster than loading each prop with Poser's library functions, for example.
Despite the possible alternative (which I might include as a second option), I would very much like to know where Poser got the hiccup.
Another alternative is to generate an OBJ file directly. Then you don't have the problem that you don't get the groups generated (Poser doesn't allow groups in self generated props).
But before we discuss further about possible features: Would you be interested in helping with the implementation/programming?