Forum: Poser 13


Subject: Brain fart: positioning a light inside an object

Rhia474 opened this issue on Jun 09, 2023 ยท 45 posts


shvrdavid posted Tue, 13 June 2023 at 3:01 PM

Just to add to this, I put in an enhancement request for the Map Range Node to be added to Superfly.

That node converts 0-1 to whatever range you want, using different curves. (Linear, Stepped linear, Smooth Step, and Smoother Step for those that don't use Cycles in Blender)

Remember me mentioning other falloffs, you make those other falloffs with either a Map Range node, a color ramp, or a combination of both.....

The Map Range node can be used for many things from lighting to procedural textures, and would be a welcome addition to Poser. It should not be that hard to implement, because it is just a standard node UI wise, so it would only require coding it in.

Just go give some examples of what you can do with it. Circular masks for lighting, procedural textures, etc. It can also be used as a form of color ramp node too....

You can do Infinite falloff adjustment with it and in some ways it makes the lightfalloff node completely obsolete and allows for infinite adjustability.

Think about lighting under water which doesn't follow any of the 4 default versions of light fall off available in Superfly. (Cycles Emissions, Quadratic, Linear, and Constant)

We presently have no way of easily doing light falloff in water in Poser because we are fixed to 4 preset falloff options, unless you go node crazy doing things like the Map Range and color ramp the long way, and it is a very long way......

The way light acts in water is called Light Loss and a few other similar names if you want to look it up.

This is all Rhia's fault you know. Posted a question and then I realized we were missing a very important and useful node in Superfly when playing around with lighting.

A few other jogged my old memory as well. 

One of the reasons I forgot about the lightfalloff node in Poser for a bit, is that I don't really need or use it much in Cycles.... I use a Map Range Node, more often than not.......



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