brucebrehm opened this issue on Apr 13, 2023 ยท 32 posts
brucebrehm posted Thu, 15 June 2023 at 7:56 PM
shvrdavid posted at 5:42 PM Wed, 14 June 2023 - #4467927
While I certainly lack any SW program development skills, I completely understand the complexity of the work those with those skills must provide... And not just related to Apple embracing Metal... I am anticipating many possible issues MacOS HW systems will cause SW developers as Apple has begun deployment of ARM based Apple Silicon CPUs... SO now the MAC community will be in a transition period where their Operating Systems will have to support both legacy Intel driven and NEW ARM Apple Silicon Chipsets: At least for some period of time... But IT Could be a rocky road for a while... Hopefully the Poser 13 deployment for MacOS systems will be available sometime soon... and all us "Apple Heads" will be able to take it for a spin.... ;) Cheers Allemjay247 posted at 1:28 PM Wed, 14 June 2023 - #4467912
Poser, Blender, and Cycles don't use HLSL shaders. HLSL shaders are DirectX shaders, and not all games use those shaders. Poser is not a game engine either.There is a new development from Apple and I hope this will help the Poser development team and bring Poser 13 to the MacOS community.
Apple supports Metal and is adding support for Microsoft library conversions, but we are probably not going to get GLSL, OSL, or SPIR-V support from Apple....
When Apple decides to enforces ARM native code only, the converted game wont run anymore because it still relies on an emulator based on CrossOver......
What Apple did, is make a tool to help show where the core of a game will need rebuilt, to run in an emulator on a Mac.
The core, is the majority of the programming in a game.... Content creators do the rest of it.
It is just a tool to show what a good programmer that makes programs for both platforms, already knew.