virginia73 opened this issue on Jun 03, 2023 ยท 18 posts
virginia73 posted Mon, 26 June 2023 at 3:42 AM
REALLY wow i thinks its excittingPoser 4 and Poser Pro Pack used a "simple" general purpose shader on every surface, with Poser 5 and newer versions you have the Material Room, this means that every surface now has a bespoke shader designed specificly for that surface.
Since P5 every surface has the general purpose shader settings as well as the Material Room settings, MT5, MC6, PZ2, CR2, PP2 and even PZ3.
DS can only read and convert the settings in that P4/PP general purpose shader, it doesn't even try to read the Material Room settings, and as time has gone by fewer and fewer content makers put anything in the general purpose shader, as a result most non DAZ Poser content just loads white in DS.
The Material Room does a lot of procedural settings (aka no textures) and there is no way to recreate those in the crappy general purpose shaders DAZ provides with DS, you need the Shader Mixer for those, and a good 95% of the user base is terrified of it.