Forum: Poser 13


Subject: Dot Product vector math

RedPhantom opened this issue on Jun 29, 2023 ยท 27 posts


odf posted Fri, 30 June 2023 at 2:44 AM

I had a go at recreating the relevant part of the Blender shader in Poser 13 and plugged the result into an emission node for visualization. The emission strength is 0 where we look head on at the surface and goes up to 1 where we look along the edge. This is before the falloff parameter is applied, so the value would be exactly 0.5 where we look from a 45-degree angle.

(The objects depicted are a sphere, a torus and a cylinder, in case that wasn't obvious.)


-- I'm not mad at you, just Westphalian.