TheBlueSkyRanger opened this issue on Jul 24, 2023 ยท 14 posts
Y-Phil posted Wed, 02 August 2023 at 11:47 AM
TheBlueSkyRanger, another idea to think about:I've looked: Poser11 also has the concept of layers, the main difference for the layers management is that since Poser12 one can rename additional layers.
From the image you shared it seems that the facial expressions you want are like simple 2D drawings on the character's face.
If you don't want/need a smooth transition between expressions: I believe you can achieve that with texture only, with the help of a user friendly UV layout.
POSER 12 onwards has the materials layers concept (I'm not sure how it would be done in P11 and earlier):
I imagine you could have one layer (overlay) for each expression, and then alternate between different expressions by animating the shader's root node "opacity".
In the Material Room, by clicking on a shader parameter's "key" icon (next to its value) you will have a master dial that you can use in the Pose Room (which can be renamed). This way you could show/hide a given layer (texture overlay) without leaving the Pose Room.
PhYl.
Win10 on i7 8700K@4.3Ghz, 64Gb, Asus TUF Gaming RTX 4070 OC Edition, 2x 2Tb ssd + 6+4Tb hd + 1x 8Tb hd + 1 10T NAS, Poser 11, Poser 12 and now Poser 13