brucebrehm opened this issue on Apr 13, 2023 ยท 32 posts
unrealblue posted Fri, 04 August 2023 at 6:45 AM
RedPhantom posted at 7:29 AM Thu, 3 August 2023 - #4471768
thoennes posted at 11:54 PM Wed, 2 August 2023 - #4471750Cool, thanks. Dropped a note.I don't know if they need more testers at the moment but I believe ShaniaB is the one to talk to if you're interested in being a tester. I might be wrong but she could probably point you to the right person if I am.I don't understand. Apple is well known for their world class support of graphics companies, both software and hardware. o.O
Actually I was pretty sure it was Metal ;P It was brutal for Blender and I'm pretty sure they have a bigger dev team than Poser.
And I'm glad they're cleaning up some of the bugs that crop up when developing content. Poser needs to support content devs BIGLY!
Nothing improves the tools better that the tool company using their own tools. This is actually why I'm happy rendo bought Poser. It aligns interest of content developer, platform developer, and product developers. Which all benefits consumers. Yay!
After all, a figure without *content* is like.... Uhm... almost every figure other than V4.
Wish I could help test either.
I would really love to incorporate the logic from my little Blender add-on "Poser Unimesh" directly into Poser. In Blender it allows me to take a poser exported morphed mesh and reconstitute it into a morphed version of the original mesh. If the original mesh was unimesh, then you have a poser morphed unimesh you can sculpt in blender and import as a morph back in poser. Or, you can export a welded pre-split original mesh, sculpt *that* in Blender, then create a morphed version in the original pre-split vert order. Again, suitable for morphs for that mesh. In Blender, the process takes under a second.
Can easily put this code in Poser so it could export morphed original vert order mesh directly. That would cover *my* unimesh use cases. I need a unimesh I can morph in Blender and poser and use as a morph target in blender. You can use it as a shape key in Blender. Probably able to use it in DS as well.