anniemation opened this issue on Jul 06, 2023 ยท 25 posts
shvrdavid posted Wed, 16 August 2023 at 4:22 AM
The question about polygons already been answered.
If you have the hardware to support it, Poser will handle it. But Poser is not a game engine that cheats either....
So it will never be as fast as a game engine that uses those shortcuts, even on the fastest workstation available.
Most Poser scenes would never need a million polygons. Neither do most game engines for that matter.
Just because Unreal will do it, doesn't mean you will ever need it.
Just because a high end workstation with a 4090 in it will do it with Unreal flawlessly, doesn't mean your system will either...
The plugin for Unity can not actually handle millions of polygons. It automatically creates LOD models to reduce the scene complexity, decimating your scene so your hardware can actually play it back at a massively reduced poly count.. In other words, it cheats massively to do something it claims to be able to do, and it can not actually do it......
Even Nanite in Unreal is a virtualized mesh..... It isn't actually a bazillion polygon scene..... It gives the appearance of being so, limiting it to a pixel level.......
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->