odf opened this issue on Oct 27, 2008 ยท 13933 posts
odf posted Mon, 21 August 2023 at 7:26 PM Online Now!
Right, I remember trying that at some point. I think the problem was that hardware shading provided a better preview of lights and shadows, and that's something I spend a lot of time on in my renders. But it's true that for texture work it would make sense to turn it off and then back on when the texturing is done, so thanks for the reminder!When I'm working with Cycles nodes, I turn off the hardware shading and have a poser surface with an image map or color chip. Then I don't have white or black
-- I'm not mad at you, just Westphalian.