Romeo4755 opened this issue on Sep 26, 2023 ยท 22 posts
Romeo4755 posted Tue, 26 September 2023 at 3:44 PM
hborre posted at 2:20 PM Tue, 26 September 2023 - #4475297
But as I mentioned before I zeroed all parts with transparency - their falloffs, as for edges they are zero anyway.Without seeing the Material Room set up, that line above the lips may be a transparency mask with hard edges. Those edges should be feathered smoothly in Photoshop or 3rd party graphics program. Also, it appears that the skin textures are casting a bluish tint, an indication that there is a blue color chip on the PoserSurface node. That is not a correct procedure but, then again, I don't know how the texture shaders are created.
We really need to look into the Material Room for some answers.
Here are some materials