Andrew_C opened this issue on Sep 10, 2023 ยท 7 posts
EnglishBob posted Thu, 28 September 2023 at 5:40 PM
Andrew_C posted at 5:04 AM Mon, 25 September 2023 - #4475225
I found this in my material room tips 'n' trix folder, credited to AntoniaTiger:But out of interest if you say wanted to rotate a texture 45 or 30 degrees or whatever, I imagine that requires adding texture math nodes of some sort. Which one would you use and where would it go?
This example is shown using the Tile node, but it can equally well be applied to the U and V offset inputs of an image node. The angle is set by Value_1 of the Math_Functions_4 node (45 degrees here). Note that your image would need to be tiling for most uses.