JacquelineJ opened this issue on Sep 27, 2023 ยท 239 posts
unrealblue posted Tue, 03 October 2023 at 7:50 PM
Fun fun :)
La Femme 2:
- Character - 30 minutes sculpting in Blender/Poser. Some actor scales. A few LF2 add-on body morphs (neck definition, limbs-thin)
- Pose - a tweak of one of the supplied poses
- Default texture
- P12 superfly render (I'm not able to get good renders from P13, yet. Cycles changed a lot for Mac and I haven't sorted the settings). Ghostship's one-click render settings and lights
- Lizanna hair for LF. One click "fit static" LF to LF2.
- The 2 clothing pieces are both for V4. It took (no exaggeration) only 5 minutes of editing each mesh in Blender to fit them to this LF2 morph. One click rigging in poser. No subsequent morphs were needed. The arm pits! friggin awe-SOME! Also, there is no poke-through in the back of the shorts. Usually, that's where things fall apart for shorts. Not this time.
My impressions so far:
Much easier to sculpt clothing meshes in the A pose. A win.
Blender's sculpt > pose brush makes it easy to get T-pose meshes into A-pose. Also possible to just pose the clothing in Poser, export the mesh, complete sculpting then bring back into Poser. Either as original-vert-order-but-new-shape mesh or just a new mesh, entirely. Depends on how much you value the vert order. Clothing with useful morphs will want original-vert-order :)
The figure mesh - it looked weird to me at first. A-pose and odd shape that seemed overly opinionated. But that's just an impression; I kept in mind that LF2 is not so much a dress up doll as it's more a clay figure on which to cast shapes. I took it to Blender to sculpt and it's really a lot easier to work with than LF1. Actually, easier than any other figure I've used in Poser. Another win.
Clothing. Bringing in a blender sculpted mesh then applying LaFemme2 rigging and the clothing does a very good job of just working. I didn't have to whip out a morph brush and edit the bends. Yet another win.
In fact, the clothing was so easy it's almost confusing. All the stuff I used to have to do, just didn't have to be done. What am i supposed to do with all this extra time???
I can see that LF2 is meant to make it easier for content creators which seems to me like a good thing.
I'm looking forward to raging through vendors upcoming LF2 products
PS: Now to see how a close fitting mesh (mine) goes. The "acid test" as this is where LF1 defeated me. <queue ominous music>