Rhia474 opened this issue on Oct 02, 2023 ยท 196 posts
shvrdavid posted Thu, 12 October 2023 at 2:35 PM
If you don't have an environment to bounce light around, nothing is going to look good in any render engine.
Nothing that you take a picture of with a camera, in real life, is limited to one or two bounces of light because it is the only thing there.
And if it that was the case, the pictures we take would all look a lot like a P4 render.
The simple solution is to stop thinking that rendering in a vacuum with Poser lights is ever going to look good.
Renders need an environment before you can even start making a shader to work right. And you also need render settings that allow the number of bounces it will actually need to render.
It isn't the material room that is the problem for most people. It is understanding how the engine works, and the lack of an environment.
How can you possibly make a good scene and shader setup, if you don't understand the engine and how to use it in the first place?
This uses a skin shader, with 5 nodes......
Coming up with a shader that works equally in both engines, is not going to happen.... Simply because FireFly and SuperFly engines are entirely different engines that require completely different setups.
In the end, the difference is having a scene to actually render in, understanding the engine in use and the render settings, not using Poser default P6 lights, understanding the render settings, and PostFx in SuperFly in P13. There are no lights at all in the render above.... None.... Just an HDR environment.
The material room is not the problem. The render engines are not the problem, because they obviously work.
More info can be found on how to do this in SuperFly. >>> https://www.posersoftware.com/article/618/behind-the-scene-more-doodles-by-shvrdavid
If your trying to get an effect in a shader. Stop doing it in a vacuum with a flashlight.....
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->