Rhia474 opened this issue on Oct 02, 2023 ยท 196 posts
JoePublic posted Fri, 13 October 2023 at 11:09 AM
"So where is the blue SSS in the veins on the shader above? Well, there isn't any handling for it at all. It would be a very large shader setup in Firefly to do so."
That's actually not a limitation of Firefly, but of my 58year old brain. ;-)
I already had a (blue) color map spliced in, but the blender note was still set to 0.00! DUH!
BTW, I'm not happy with the vascularity map. As I said, it was converted from M4 to M3 then to M2.
If anyone knows a better map made for M2, I'm all ears.
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"I personally think that allot of technical discussions are not very helpful on the how and why, at least for most users. This just is making it confusing and users are getting frustrated, the main importance is the given result and sharing it if possible so that the user ends up to be a happy camper with a working file that is fixing the issues. People do not want to bother with all this technical stuff for weeks and month and they do not want to question the why it is not working, they just wanna play with the Dolls :) and get fast working solutions."
I again have to agree with you, JustBeCause.
While I (Out of sheer necessity, I must say) learned my way around the material room, at least enough to get results I'm pleased with, I am so NOT interrested in it's inner workings.
Especially not in having to start from new, having to learn a gazillion of new nodes and what they do when I can barely memorize the old ones.
I'd rather spent my time sculpting and rigging or making stuff in Wings3D.
(Also, if I HAVE to learn a new shader from the ground up, wouldn't my time be better spent to just learn Cycles?)
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But be that as it may, a "ready to use" skin shader for Superfly would still be very welcome.
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BTW, I don't mind a better render engine at all!
But I think it would have been better to make it an external plug-in.
Or simply work on a Poser/Blender bridge.