Rhia474 opened this issue on Oct 02, 2023 ยท 199 posts
JustBeCause posted Wed, 18 October 2023 at 7:03 PM
Quick correction of my last comment. If making a Mt5 file that should work like the MCL file using the Add to Scene feature the line in the txt
shaderTree
{
node "poser" "PoserSurface"
{
name "PoserSurface"
simply needs to be changed to
shaderTree
{
node NO_MAP
{
name "PoserSurface"
this will make sure not to affect the Base Poser Layer and you get the option to load the new layer to any selected bodypart. removing eventual other issues change the first lines
actor $CURRENT
{
material 3_SkinForearm
to
actor $CURRENT
{
material
now this starts to solve allot of issues and the layer can be added to the bodypart of your choice, now a solution to remove the layers. Starting to get good results here :)