Rhia474 opened this issue on Oct 02, 2023 ยท 196 posts
hborre posted Wed, 18 October 2023 at 7:14 PM
DeeceyArt posted at 5:43 PM Tue, 17 October 2023 - #4476409
Erm also if I follow your description with the blue chip, the entire body is blue. What am I doing wrong here?Forgive me for not giving screen shots to accompany this, but I currently don't have Poser installed (need a serious break). But since you are using Cycles then I suggest adding a material layer rather than using a script.
Anyway, let's say you're doing the arm.
1) Select the arm material.
2) Add a new material layer.
3) In that new material layer, add a phyisical surface node.
4) Change the Color chip to a blue veiny color.
5) Connect the Vascularity map to the Opacity channel so that the color only appears in the veins.
6) Set the roughness to .5 or higher (you don't want it too shiny). Connect the vascularity map to that input as well.
7) Connect the vascularity map to the bump or displacement and set the value to whatever works well.
I THINK that is all you need to do ... I'm going by memory here.
Anyway, follow that same procedure for the other body parts until you get all the vascularity maps created and looking the way you want.
Then save it to the library. You SHOULD be given the option to save ONLY the material layers to the library, which should then work on any other skin base made for that same character.
NOTE that material layers are SuperFly only. They don't work in FireFly.
I really feel like a complete idiot. From all that you guys listed, the only thing that actually, physically worked and looked good as the first one I copied in a response above
@ Rhia: if you encounter the blue body effect, you need to enter the Material Room and click on each body zone. That refreshes the textures and they will displace correctly. I also experienced that anomaly.