Rhia474 opened this issue on Oct 02, 2023 ยท 196 posts
JustBeCause posted Thu, 19 October 2023 at 4:01 AM
yes this looks very promisingDeeceyArt posted at 4:59 PM Wed, 18 October 2023 - #4476483
This is the setup I created for managing the vein intensity. I utilize the HSV node to modulate the intensity of the map. Saturation is set to zero and the Value channel mediates the map intensity. The Invert node connecting the map to the roughness reduces the shininess of the overall texture when rendered. An effect that I noticed after creating the Material Room shaders.Intensity of the veins. I'm thinking either adjust the bump value, or maybe even adjust the texture map(s), maybe mixing with one of the color adjustment nodes. Thing is, you'd want to make sure that black areas remain black (for the masks). Grayer values would raise the veins less, brighter values would increase. However, once you reach pure white I think you'd have to go with adjusting the bump/displacement value.
After fiddling with the settings, this is the image I rendered.