Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 1999 posts
DeeceyArt posted Fri, 20 October 2023 at 12:04 PM
Y-Phil posted at 2:00 AM Fri, 20 October 2023 - #4476532
I'm thinking Principled BSDF probably utilizes Roughness instead of Specular. Roughness is sort of a combination of specular and gloss. In Specular, white areas are shiny. In Roughness, black areas are shiniest.DeeceyArt posted at 4:58 PM Thu, 19 October 2023 - #4476529
I have to say that I have difficulties to use efficiently PrincipledBSDF's specularity for the skin, I largely prefer a second skin with an AnisotropicBSDF, to the point that my toolbox has a dedicated function:It's cool that the vascularity thread has inspired people to experiment with Poser's material layers. Loving it! That looks great!
Perhaps this link in Blender exchange might help?
https://blender.stackexchange.com/questions/13600/how-to-add-a-specularity-map-in-cycles