Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 2000 posts
Y-Phil posted Fri, 20 October 2023 at 3:41 PM
DeeceyArt posted at 12:04 PM Fri, 20 October 2023 - #4476549
From what I've understood till now: indeed increasing the roughness tends to lower the "power" of the specular effect (not sure this is the right word) but I find the AnisotropicBsdf in the second layer is creating smoother effect, as if it was less concentrated on narrow place, compared to the specular effect.Y-Phil posted at 2:00 AM Fri, 20 October 2023 - #4476532
I'm thinking Principled BSDF probably utilizes Roughness instead of Specular. Roughness is sort of a combination of specular and gloss. In Specular, white areas are shiny. In Roughness, black areas are shiniest.DeeceyArt posted at 4:58 PM Thu, 19 October 2023 - #4476529
I have to say that I have difficulties to use efficiently PrincipledBSDF's specularity for the skin, I largely prefer a second skin with an AnisotropicBSDF, to the point that my toolbox has a dedicated function:It's cool that the vascularity thread has inspired people to experiment with Poser's material layers. Loving it! That looks great!
Perhaps this link in Blender exchange might help?
https://blender.stackexchange.com/questions/13600/how-to-add-a-specularity-map-in-cycles
I'm by no way a specialist, I just like to experiment, more or less randomly depending on what I find online.
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