Rhia474 opened this issue on Oct 02, 2023 ยท 199 posts
JustBeCause posted Sun, 29 October 2023 at 1:13 PM
hborre posted at 12:19 PM Sun, 29 October 2023 - #4476991
Actually did not get any broken lines .... I think it does not matter if correct or incorrect in the theory, the praxis shows a correct render for what needs to be achieved, so for a final render it seems correct giving a cool skin effect, not even causing a render slowdown. You need N B and I maps depending on what you want . If I remove a node or change it you will not get this result on the skin, no way after trying so many variations. Will have to try ticking off the Ref light multy and see what is going to happen, Have not noted that it is on. But see what will happen.That PoserSurface node is incorrect. You are doubling up on your Diffuse and Specular by using both those channels and their alternatives. The Reflection_Lite_Mult should be ticked off; that feature is a hack reserved for gleaming, metallic surfaces.
If you can give me a sample ( Advice ) that is able giving such a effect in a correct way I sure would be very interested, tried already so many ways ......