Bastep opened this issue on Nov 07, 2023 ยท 15 posts
VedaDalsette posted Thu, 09 November 2023 at 2:39 PM
I spawn my full body morph and export a Morph Injection to make the INJ pz2 file. Then I open that file in a text editor and change only the full body morph MIN value to 1. This makes it so the morph will automatically be set to 1 when applied.
actor BODY:1 { channels { groups { groupNode Morph { parmNode KamariaHead } } targetGeom KamariaHead { name KamariaHead initValue 0 hidden 0 enabled 1 forceLimits 1 min 1 max 100000
For the REM file, I copy the INJ file in the text editor and rename it. Then I change both the min and max values for the full body morph to 0. This makes it so the morph will automatically be reset to 0 when applied.
There's a lot of stuff you can delete from the INJ file (which, in turn, would also be deleted in the REM file), but that's another issue. I also have to add in stuff at the end of the INJ file whenever I'm making Transformation changes (TRANS and ROTATION and SCALE) that aren't picked up in the full body morph. Again, another issue.
I use Notepad++ like JustBeCause.
W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB.
Old lady hobbyist.
All visual art or fiction is "playing with dolls."