Forum: Poser - OFFICIAL


Subject: Poser feature dev & improvement wishlist

PoserWorld2019 opened this issue on Nov 08, 2023 ยท 73 posts


JustBeCause posted Fri, 10 November 2023 at 7:30 AM

AmbientShade posted at 9:12 PM Thu, 9 November 2023 - #4477487


*Better control over adjusting joint centers. For some reason they don't like to stay where you put them and will fly all over the place while trying to adjust. And unless you luck out and get them exactly where you need them in the setup room in the first try (which almost never happens) you're going to have to adjust them in the pose room while painting weights. Using front, side, etc., cameras can help but still doesn't fix the problem and those cameras don't always offer the best view. This is extremely frustrating and a sure way to turn people off from trying to create or modify their own content. The 'Lock end points' check box in the joint editor is helpful to some extent but still doesn't solve the problem.

*ERC/JCM mirror option, along with the rigging, especially when it's just transferring things like grasp and spread controls in a hand and don't require mirrored morphs. There's no reason I should have to spend hours doing the same thing on each side when Poser could include the option to.

*The ability to DELETE material zones from within Poser - likely via the grouping tool. They can be created and even modified, but they can't be removed. It's redonculous that I still have to go to blender or some other app just to remove a material zone at this stage of Poser's development.

*Add more Pose and Camera dots!!! 12 should be a minimum - 15 would be much better. 9 just isn't enough. I always run out of them and have to go back through and choose which older ones to replace. Maybe with an option for users to add additional ones if they want.


These are a few features that were existent in P11.1 coming as 3rd helper Pythons, do not recall right away how they are called, as meanwhile I use some other mods for this kind of stuff, but rigging goes really fast for sure. For example rigging hands takes less then a hour in P11 with the right tools !