freek2 opened this issue on Nov 14, 2023 ยท 43 posts
hborre posted Thu, 16 November 2023 at 11:31 PM
freek2 posted at 5:58 PM Thu, 16 November 2023 - #4477818
That statement was my comment and assessment of that particular post, an opinion that I still believe. As for EZSkin, I love the app but it is a bit dated where Cycles is concerned. There is no provision for the PhysicalSurface node in the updated version and I am not thrilled with how the Cycles nodes are arranged for skin textures. There are feature options that are not accessible in EZSkin which, in my opinion, would give better control. But this is my opinion and assessment while working with the app. It's great if your intent is to continue using the PoserSurface node as your base for all your shaders. I, for one, am moving away from the PoserSurface node and relying on the PhysicalSurface Node for all my material shader building.Rhia474 posted at 12:48 PM Thu, 16 November 2023 - #447780
What, precisely do you think makes your content unuseable?
Nothing. I was wondering if I could easily convert Genesis clothing for V4. I understand there's a workaround for V4/M4 Firefly formatted mats that don't work well with Superfly. Thanks for pointing out those two scripts; would those refer to the 'optional node' hborre refers to above? So far I've only found a dead 404 link via a post on the Poser page on Facebook that explains the process, and a 1hr+ YouTube tut, titled "How To Convert Firefly Materials To Superfly", which seems to be an advertisement for EZSkin, with this comment posted about four months ago:
"As it stands, EZSkin3 has become a little obsolete where Superfly is concerned. There are too many inherent problems working with the original PoserSurface node that negates getting realistic renders with Superfly. My feeling is that Poser will move away from the PoserSurface node and replace it with the PhysicalSurface node that is easier to use and works under both render engines. It has been suggested to Snarly that we need to revamp EZSkin to better utilize current Poser 13 Cycles features to get the best optimal renders."
I'm not going to pretend I know what any of this means, except maybe another rabbit hole. Is anybody able to just tell me what application I'll need to purchase, or point to a specific reference I can learn from?
The Go Physical script is great for rebuilding older content material shaders. It gives you a good foundation to build on when converting the shaders.