Forum: Poser - OFFICIAL


Subject: Poser feature dev & improvement wishlist

PoserWorld2019 opened this issue on Nov 08, 2023 · 73 posts


3D-Mobster posted Sat, 25 November 2023 at 6:11 PM

dreamcutter posted at 9:25 AM Sat, 25 November 2023 - #4478128

To make this movie it appears the AI is applied as 2D compost and AfterFX. Iin other words, the AI system is not building the scene in 3d in its memory, then rendering it out - it it using pixel morphing at the 2D level - aka PS perspective warp and blending. You could render scenes in Poser today, use as source data for an AI Image/movie generator and get this result.  Today the text and image interfaces necessitates enormous Trial and Error in production to have the AI LERN and produce teh desired output.  The trial and error nature of artist produced AI creations means LOTS and LOTS of attempts, therefore 3d raytraced rendering by an AI scene builder would require cloud based virtualized GPU hardware and be VERY expensive, unless the AI API option for local rendering system was used.  That would tie up your system for ages.... because AI is not as smart as the intelligent human artist at getting it (near) right the first time before hitting render.

>> Why would you need to Mocab anything if Poser could hook up to your webcam and the AI transfer your movement to the character? << This literally IS the definition of Motion Capture (MOCAP), and there are affordable hobby grade camera pose and animation capture systems available today for your 3d pipeline. Intel makes the realsense, and I still have an old Microsoft MOCAP camera some where... It was used by IClone's MOCAP. Reallusion, a competitor to DAZ/Poser actually created a DAZ to to IClone 3d pipeline exchange figure converter and a Camera Mocap system was developed to merge figures with Poses animation. So Blenders AI 2D to Pose approximator script could be applied to a Poser grouped figure in Blender and export BVH file. .BVH is the general file standard to exchange pose/animations to .FBX and Collada figures and Poser imports BVH fine now, even in a parametric grouped rig.

AI creating scenes in your Local Poser instance would be weird again, seems like automation is what you are seeking rather than Artificial Intelligence... are you looking to describe in text what you want in scene rather than grab the content from your library or are you expecting Magician AI to procure the 3D scene content on demand and charge your credit card for the scene you described... I hope accurately or $ wasted...

Recall this thread is a CONTENT DEVELOPER Wishlist for future Poser versions so coming up with a way to eliminate the need for a artist, or even the content store itself would be a bummer to most reading this. Dang we could have AI be the audience for the Gallery and have AI appreciate the AI artists,,, we could save power to our PC's and just eat left over Turkey all day.

How we do things is going to change, it's not about Poser in general, it is an industry-wide thing. And Poser like all other 3d applications have to adjust. The content store might change, but so will content store like DAZ, Unity, Unreal etc. even websites like Stockimage will have to adapt given that people can now generate high-quality images. Its simply about facing realities. 

Nothing of what I suggest would essentially prevent people from using poser in the traditional way, why they would I don't know but that is up to them.

And as I said this is coming to 3d as well, here are some short videos.

Masterpiece X

Masterpiece Studio is an AI-powered text-to-3D generator that has revolutionized the 3D modeling process. It uses sophisticated Natural Language Processing (NLP) technology to transform a user's descriptive language into a 3D model.

Meshcapade
Leading AI text-to-3D generator that can create high-quality 3D models from text inputs. It offers a unified platform compatible with all game engines and graphics applications to meet your avatar requirements.

Luma AI

Luma AI is a toolkit for developers and hobbyists. It offers various types of creator tools and APIs such as; flythrough videos, NeRF videos, video to 3D, text to 3D (alpha), game art, e-commerce art, and more.  Luma AI has a great team behind them and are continuously developing out the offerings to users.

3DFY Prompt
3DFY AI uses advanced generative AI to produce high-quality 3D models from textual descriptions. By eliminating the need for costly, time-consuming, and impracticable manufacturing or scanning methods, 3DFY AI has made the creation of 3D content accessible to everybody.

RODIN Diffusion by Microsoft

RODIN is an AI-powered system that can create realistic 3D avatars using information like a client image. A client can have an immersive viewing experience by watching these created avatars in 360-degree views. This makes RODIN a valuable tool for those who want to create lifelike 3D characters based on one’s likeness.

Avaturn

Avaturn stands as an authentic avatar generator and serves as an avatar infrastructure for various gaming platforms, applications, and expansive virtual worlds. This system empowers game creators to dedicate their energies to refining the gameplay experience, as Avaturn takes the reins on avatar creation and personalization. The Avaturn add-on enables end-users to craft lifelike avatars that mirror their real-world likeness. Users are provided with a vast selection of customization options, including but not limited to body configuration, apparel, adornments, hairdos, footwear, and eyewear.

If all these companies can find ways to integrate and make use of AI, why should Poser do it? It makes no sense for them to try to keep doing the same things when things are changing. When people argue against them doing this, they are killing Poser, im sorry to say it but that is the truth. Because it not going to fly in the future to work in the traditional ways that we used to. They need to jump on the wagon now and figure out how they can make use of AI to improve the experience for their users, it is a unique chance for them to create something really cool.