mickale opened this issue on Oct 03, 2023 ยท 32 posts
wmcole posted Sun, 26 November 2023 at 10:42 PM
Afrodite-Ohki posted at 7:09 AM Wed, 4 October 2023 - #4475812
NOTE: EXTREME NEWBIE HERE!EVargas posted at 6:57 AM Wed, 4 October 2023 - #4475811
Credit actually goes to Nerd3d, he's the one who came up with the process while we were working on LF2! We had a tutorial planned but things came up and then other things and before we knew it we had no time lolI did a video explaining the process, huge thanks to @Afrodite-Ohki for coming up with this workflow! Link below, I hope that helps:
Thank you for the tutorial!!
There appears to be one problem with the tutorial video methodology: The figure morphs from LF1 (aka LF 2 pro with "Tool_LaFemmeShape = 1.0") to LF 2 over the course of the animation / simulation. I wanted a base LaFemme Pro 2 scene (default pose with conforming hair and basic clothing) to have as a starting point for other scenes / animations. First problem I found is there appears to be no way to use LF1 clothing with LF2: non-dynamic clothing loads as figures, not as props so cloth dynamics are useless. "Conform" doesn't do anything to either basic LF1 hair or clothing. (Unrealistic Newbie expectations?)
So I followed the video tutorial using the default LF2 pose keyframed at frame 1 with "Tool_LaFemmeShape" = 1.0 then set "Tool_LaFemmeShape" = 0.0 at frame 30 and calculated the sim. Yes, the "La Chemise" dynamic clothing appeared as you would expect, but only because it morphed from its LF1 default shape / size to the size-shape needed for the LF2 figure along with the body morphing from "Tool_LaFemmeShape" = 1.0 to 0.0 at the same time. Not really the same as fitting LF 1 clothing to LF2 Pro. I looked for a way to copy the frame 30 values for "La Chemise" to paste back to frame 1 so that I could set "Tool_LaFemmeShape" = 0.0 and have "La Chemise" properly fit LF2's base pose. No dice! If you go to the "Edit Keyframes" pane, you see "La Chemise" "Adjust All" parameter is keyframed and animated EXCEPT that La Chemise" parameter pane shows no value change that can be copied / replicated at frame 1. Most animation applications I am familiar with (and I've used A LOT) have a way to at least view if not copy any values changed from one keyframe to the next. Cloth dynamics simulation has to calculate such values, but doesn't seem to provide them to the user anywhere in the UI. This would be such a simple addition to allow the user to "Copy / Paste" keyframe values for a situation like this to get a conformed clothing item for a default pose. Or am I missing something?
NOTE: the last time I used Poser was in the early '90's for a forensic simulation. I built the setting in Lightwave3D, (office space), imported into Poser, animated the figure for the simulation, and exported the Poser scene to Lightwave for the final render. (There was a Poser supplied plug-in for import/export of objects and scenes between Poser and Lightwave at the time which apparently is no longer maintained or going to be updated - boo hoo, sniff :^{ - but I don't recall running into any of these issues with clothing or collision dynamics.)
There has got to be an easier way to conform dynamic clothing for LF 1 to LF 2 (or any "generic" prop clothing, for that matter). There should be a tool to convert basic non-dynamic legacy clothing (like LFemme->Clothing->Comforming-> 1PC Suit) to work with LF 2 by simply adding it to the scene.
wmc