catsy_lu opened this issue on Dec 13, 2023 ยท 18 posts
hborre posted Thu, 14 December 2023 at 9:27 AM Online Now!
I have 2 suggestions: untick the Reflection_lite_Mult box, it is unnecessary and can cause other problems in rendering. If you are using the Alternate_Diffuse/Alternate_Specular channels, it is recommended to set the Diffuse_Value/Specular_Value channels to 0, otherwise you will be multiplying the affects of both connectors, which may cause self-glowing or washed-out textures under certain lighting conditions.
And yes, you are better off deleting the AO node and letting the lights do that part of the rendering.