Niles opened this issue on Oct 30, 2001 ยท 9 posts
Photopium posted Wed, 31 October 2001 at 1:57 AM
This is sychronicity...I was just composing the text for "Five things a newbie needs to know about the Grouping Tool" in my head an hour ago, before seeing this! 1. Take advantage of "hither" feature to select hard-to-get-to polygons. If the camera doesn't display it, poser won't select it. 2. Selecting Polygons is a bit easier if you use the mouse to drag a selection area rather then just click on polygons 3. While using GT to make custom Morphs, you may see a spike when you move your magnets around. This means you missed a polygon or two. Don't worry, you can go back to grouping tool and fix it by just selecting the offending polygon. 4. Alternate between display modes to ensure you have all the polygons you need. Lights and camera can both be moved at will while in grouping tool mode, but make sure your part is still selected when you get back to work on it. 5. Create Perspective UV's will map out all the visible red on the screen as a seperate space on your texture map template. To make a custom map based on this feature, export the obj and load it up in UV mapper to see where the new grouping texture goes, and map away in an easy point of view. Hope some of that helps. -WTB