odf opened this issue on Dec 02, 2023 ยท 356 posts
odf posted Mon, 25 December 2023 at 4:24 PM
Speaking of procedural textures: the more of the skin I cover with opaque clothing, the less subsurface scattering needs to be computed. So, unless the procedural textures on the clothes were horrendously complicated, I wouldn't even be too surprised if it rendered faster. :grin:
That said, if it's a concern, one could always bake the textures and compare render times between the procedurals and the baked image maps.
-- I'm not mad at you, just Westphalian.