blackbonner opened this issue on Dec 25, 2023 ยท 53 posts
JustBeCause posted Wed, 27 December 2023 at 1:03 PM
DeeceyArt posted at 11:16 AM Wed, 27 December 2023 - #4479652
Load for instance a older character, lets say for V4. a good texture would be approx 3000x3000 if looking at them most of them you will notice a slight blur this is mostly caused because the artist might of enlarged the textures by 50% or more ( Not all creators but most ) so this is the first point. working with large textures is not as easy as working with textures that fit the screen. As for speed, you will not notice a big difference if your texture is 6000 or 8000 Computer can handle these with ease now day's. It is more the subdivision of a mesh that can affect the speed.I'm trying to figure out exactly how AI texture enhancement would work. Typically, you'd have (at least) diffuse, roughness, and normal for each texture map. Multiply that by, say, 5 material tiles (like in La Femme) and you have 15 textures to recalculate. And that is just for one character.
Once that is done, then you have the scene render, which would have to calculate all the light bounces for each item in the scene. And the number of bounces would have to be calculated for each light in the scene. And it wouldn't make sense to do a 4K render for a scene where you enhanced the textures by four times the amount, so render times would be increased, yes?
So, wouldn't that end up being much slower a process than just having AI do a post-process on a finished render to make it larger?
you do not have to run Bump maps through the AI that is not a good Idea normally you just do it on the Diffuse map, maps that affect the high detail of your render. Getting a good diffuse map with loads of thin details will also solve allot of problems with the bump map that might not even be necessary any longer, the skin does not need to be bumpy and look like it been hit by micro meteorites, Mostly an issue on releases that the artist is trying to add details with bump because he's diffuse map is just flat with only minor skin details.
Sure you can run a post process on the render enlarging the details this would be the individual choice. But for a creator that sells a product it might be better if he is able to offer a better texture if possible, would not be a good Idea if the creator would say, Hey guys I offer the basic skin for 16-20$ but if you what a good skin get your self a AI account on magnific for a 200$ .
Customers expect a good quality adapted to the time else they will just jump onto something else, poser just cant offer textures that are built like a decade ago with the new optix features, this would be a no go and sure not very productive.
I do not say it is a must ... Nop ... it is just a hint, I could not teach you any better, artists are very Individual. Some will take the opportunity and be ahead with there learning curve. If just one starts offering better skins by using advanced tools, what do you think will happen with the creators that don't ?
I started a month ago installing the process on my computer with all new filters, this is just the beginning, I already done it that way since decades with bridges and other type of rigging. If I can do better then I will, if I can I'll get the tools to be able to offer the best I can, this keeps my customers happy and they keep on supporting me, my sites and Poser.
Again .... not a must, just some hints, Just sharing my own experiences as a creator that might help a little others. A litte success is like the fuel for an engine, it keeps motivating the artist to continue. But the artist needs to keep up with time to earn that fuel.